By Gary McGath
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Additional info for Compute!'s guide to adventure games
40 Infocom Adventures Sorcerer offers no radical departures from Infocom's pre vious adventures, but it is an enjoyable adventure that makes good use of the company's game experience. Infidel Infidel, by Michael Berlyn, is the most literary of Infocom's adventures to date. The trouble is that the hero of Infidel imitates an anti-hero with whom few people would care to identify. You are an archeologist who has antagonized your entire Egyptian work crew into quitting and running off (taking most of your equipment).
Just a few days before his death, Robner contacted his lawyer about changing his will. Could someone have poisoned Robner? And if so, how? As with any good mystery, there are subplots and red herrings. As you make progress, you may be convinced sev eral times that you have found the real murderer, only to dis cover that you have to recheck the facts and let the situation develop a little more. But if you wait too long, the murderer may strike again to get rid of someone who knows too much— and it may be you!
There is a way to get the town's only other living being to do something for you. And there is a complex solution to the problem of how to get the safe open. Star Trek fans may have a sense of dej& vu as they discover this solution. It's especially important to make sure you go to every place that can be reached. This requires getting over natural obstacles, taking a ride, and even changing some of the natu ral features. In some cases you need the right equipment, but elsewhere simple know-how is all that is necessary.