Download Beginning iPhone Development with Swift: Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF PDF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

The staff that introduced you the bestselling starting iPhone improvement, the ebook that taught the area find out how to application at the iPhone, is again back for starting iPhone improvement with Swift.This definitive consultant is brand new with Apple's new quick programming language and the most recent and maximum iOS eight SDK, and Xcode 6.1. there is assurance of brand-new applied sciences, together with fast playgrounds, in addition to major updates to current fabric. you should have every thing you want to create your own apps for the newest iOS units. each pattern app within the ebook has been rebuilt from scratch utilizing the newest Xcode and the most recent 64-bit iOS 8-specific undertaking templates, and designed to exploit the most recent Xcode positive factors.

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Figure 2-20. Here’s the Hello World program in its full iPhone glory! But something is wrong… Note If your iOS device is connected to your Mac when you build and run, things might not go quite as planned. In a nutshell, in order to be able to build and run your applications on your iPhone, iPad, or iPod touch, you must sign up and pay for one of Apple’s iOS Developer Programs, and then go through the process of configuring Xcode appropriately. When you join the program, Apple will send you the information you’ll need to get this done.

Control-dragging to source code will give you the option to create an outlet, action, or outlet collection If you move your cursor so it’s inside the class definition, as shown in Figure 3-7, a gray pop-up will appear, letting you know that releasing the mouse button will insert an outlet, an action, or an outlet collection for you. Note We use actions and outlets in this chapter and we’ll use outlet collections later in the book. Outlet collections allow you to connect multiple objects of the same kind to a single array property, rather than creating a separate property for each object.

Once you’re finished typing, only one item should appear in the object library: Button (see Figure 3-5). Figure 3-5. The Button as it appears in the object library Drag the Button from the library and drop it on the white window inside the editing area. This will add a button to your application’s view. Place the button along the left side of the view the appropriate distance from the left edge by using the blue guidelines that appear to place it. For vertical placement, use the blue guidelines to place the button halfway down in the view.

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